Chris is a lecturer in the School of Interactive Games & Media at RIT. Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses. He has also written a course on the history and design of Magic the Gathering.
(Yes, this is a little sparse right now. Have some Twitter below to see what I’m up to!)
UBOs, instance rate VB, push constants...
Links to some posts I made recently measuring some of these options:
My previous post had wrong info. I accidentally ran RenderDoc without the command line parameter to select the correct test case.
This is the AMD codegen for instance rate vertex fetch. Doesn't matter whether I use instanced or non-instanced draw, the shader codegen is the same. https://t.co/ztGyS5TTlG