Chris is a lecturer in the School of Interactive Games & Media at RIT.  Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses.  He has also written a course on the history and design of Magic the Gathering.

(Yes, this is a little sparse right now.  Have some Twitter below to see what I’m up to!)

CreateWindowEx(), GetVersionEx(), AdjustWindowRectEx(), FindWindowEx(), GetClassInfoEx(), RegisterClassEx(), SetWindowsHookEx(), CallNextHookEx(), UnhookWindowsHookEx(), EnumPropsEx().

Looks like the Win32 API was designed by a 10Ex engineer.

it actually upsets me that much of Mario 64's lag is only there because Nintendo forgot to build with -O2
like, the folks who decompiled the game to C that in turn compiles to the original ROM with -O0 have also built it with -O2 and it's substantially faster

Prime Day has become too commercialized and everyone has forgotten the true meaning of the holiday.

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Sometimes you gotta roll on the road
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Liam O'Brien @VoiceOfOBrien
Comin’ at ya live from the great city of Weehawken, NJ. We high tech up in here.


tests: 1 passed, 1 total

**all tests passed**
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“Hey guys, you can put your own initiative in the turn tracker!”

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