Chris is a lecturer in the School of Interactive Games & Media at RIT.  Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses.  He has also written a course on the history and design of Magic the Gathering.

(Yes, this is a little sparse right now.  Have some Twitter below to see what I’m up to!)

When you see Samus’s visor affected by electrical “noise” in game, you’re actually seeing the bits and bytes of the Metroid Prime software code itself being rendered on the screen. Turns out machine code is sufficiently random to work great as a static noise texture!
It's like the last day of 4th grade around here. Anyone wanna sign my yearbook?
In honor of the Mighty Nein Reunited tonight, here’s Zoe talking about “Frumpkin” #criticalrole https://t.co/oB4Ydzh3lM
#Andor on any given week: *goes hard*

Andor the very next week: https://t.co/DI5M8q92uP
VixOrien photo