Chris is a lecturer in the School of Interactive Games & Media at RIT.  Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses.  He has also written a course on the history and design of Magic the Gathering.

(Yes, this is a little sparse right now.  Have some Twitter below to see what I’m up to!)


A couple of great GDC 2019 presentations on Variable Rate Shading are now available: Boost rendering performance with Variable Rate Shading https://t.co/t0jUNNDKnF and Variable Rate Shading, A Deep Dive https://t.co/wiPNyx9HCY

Any guesses on a last-minute D&D announcement before GoT tonight? Game of Thrones / Westeros campaign setting, perhaps? https://t.co/MtDpDrQSAu VixOrien photo

Finally doing a hard reset on the beer in the beer fridge.

Me reading the names of the bottles waaay in the back https://t.co/WNT0IoIOXY
VixOrien photo

A fun "gamedev is weird sometimes" thing: Blizzard released World of Warcraft Classic, a re-release of the original game without patching, & now tons of players are reporting bugs based on nostalgic memories that are better/different than reality was. https://t.co/SMg2VDvqCH