Chris is a lecturer in the School of Interactive Games & Media at RIT. Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses. He has also written a course on the history and design of Magic the Gathering.
(Yes, this is a little sparse right now. Have some Twitter below to see what I’m up to!)
Me writing about rendering skyboxes for class: "size doesn't matter, it's about the depth" https://t.co/5nSYpu3pYx

Going to be talking about realtime raytracing in my advanced graphics class so I built a little C++ raytracer in class today.
Started w/ a little D3D11 app that just chucks a grid of pixels at the back buffer each frame so we could fly around live. Worked pretty well as a demo! https://t.co/EWCxiyoLmZ
Started w/ a little D3D11 app that just chucks a grid of pixels at the back buffer each frame so we could fly around live. Worked pretty well as a demo! https://t.co/EWCxiyoLmZ
