Chris is a lecturer in the School of Interactive Games & Media at RIT. Focusing primarily on game programming, Chris teaches a course in practical graphics programming for games, as well as several introductory programming courses. He has also written a course on the history and design of Magic the Gathering.
(Yes, this is a little sparse right now. Have some Twitter below to see what I’m up to!)
When you decide to tackle that one obscure bug in a 7 year old side project and finally nail it https://t.co/FxcNUzooHU

Hell yeah! Thanks to everyone out there fightin' the good fight. https://t.co/or7NYYIVCU
In case you’re wondering just how many different lines there are in Baldur’s Gate 3, this one image is some of the things your companions can say after you fight one specific enemy.
Rafiki for scale. https://t.co/DcxoOFFpVl
Rafiki for scale. https://t.co/DcxoOFFpVl

Life pro tip: When you need reference while working on a big 'ol dragon face rig, just turn on the #LegendOfVoxMachina episode and watch the master @matthewmercer himself!
Thordak model by @brockua ❤️🔥 #LVMteam https://t.co/XEb5Dbexfx
Thordak model by @brockua ❤️🔥 #LVMteam https://t.co/XEb5Dbexfx
